When using a Speicherstein item (saves the game) in Vampires Dawn 2 an endless loop of save dialogs occurred, because the save count was not updated anymore. We already fixed so many of them over the last years… Regressions fixed The Yume2kki developers really love abusing undefined RPG_RT behaviours.
This crashed on certain Android devices due to a divide by 0. Yume2kki (ゆめ2っき) sometimes uses an Instant Scroll feature by using a patched Pan Screen event command with a very high speed number. The Player crashed when an enemy killed themselves due to a reflected spell in battle. In this release were 160 issues closed and 260 pull requests merged, making it very hard to mention everything. Sorry to the developers if one of your contributions is not mentioned here. But a fearless new developer joined and implemented them for us. Why Codename Sword? Because item animations in the RPG Maker 2003 battle system was one of the longest standing issues and nobody wanted to implement them. Well, … and of course the never-ending amount of edge-cases we missed.
The major missing features are some item animations in battle, the dungeon generator and movie playback (and the last one is unlikely because all games use different video codecs, making this a mess). If you ignore unofficial RPG_RT patches one can say that our work is finished by 99%. The code for the configuration dialog and for managing the config file is still missing. One feature that did not make the cut for 0.7 is a settings scene and input remapping for game controllers.
While we do not plan to support the entire patch we decided to implement selected features. This is another major patch released a few years ago.
Instead the main issue was: Many of the new features / enhancements were under development for months and have been gradually integrated in our main code base. Though it was not only the pandemic holding the release back. After more than one year we are finally reporting back with a new release.